|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Roc Wieler
Masuat'aa Matari Ushra'Khan
0
|
Posted - 2011.09.26 11:07:00 -
[1] - Quote
There was some brief talk previously on exporting CQ and characters from ingame.
Any further news/progress on this? |

Roc Wieler
Masuat'aa Matari Ushra'Khan
5
|
Posted - 2011.12.18 22:15:00 -
[2] - Quote
Anyone able to help me extract the Minmatar CQ as OBJ files? I'm having a helluva time for over a month now. |

Roc Wieler
Masuat'aa Matari Ushra'Khan
6
|
Posted - 2011.12.20 12:42:00 -
[3] - Quote
I had no problem with furniture, etc. Got all the ceiling pipes, couch, tv, chair, all of it.
It's the room itself. When I try to pull out floors, walls and the rest, it comes out as ... well, nothing. It's all messed up in the TriExporter preview.
My guess is the meshes aren't setup in the same standard way, so I've been struggling getting the room itself.
Thanks for the quick reply. And I appreciate the assist. |

Roc Wieler
Masuat'aa Matari Ushra'Khan
8
|
Posted - 2011.12.21 15:19:00 -
[4] - Quote
EVE Mail sent.
No ideas in the meantime? |

Roc Wieler
Masuat'aa Matari Ushra'Khan
9
|
Posted - 2011.12.24 02:32:00 -
[5] - Quote
Yeah, I've pulled it out and into Cinema 4D, and not had any luck.
Good to know other 3D users, specifically MAX users, are having the same issues.
And I'll be honest, man; a lot of that low level stuff you're talking about is beyond my 3D knowledge currently. I'll either have to spend the time learning what you're talking about, or use that same time to model my own damn floor it sounds like. 
Do appreciate the help thus far. |

Roc Wieler
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2012.05.30 12:57:00 -
[6] - Quote
I'm having issues as well since Inferno. The Amarr ships, other V3 ships, they crash TriExporter. I was just starting a video tutorial series for people as well, to try to get all of our collected knowledge and experience in one place.
I clicked the link for the .NET updated granny.dll but it returns a page error.
Any other solutions? |

Roc Wieler
Tribal Liberation Force Minmatar Republic
164
|
Posted - 2012.06.25 14:45:00 -
[7] - Quote
Cmdr26 wrote:After I selected the eve-directory, TriExporter keeps crashing whenever I try to run it. Does anyone know how to solve that problem? I'm using Windows 7 64 bit.
You need to update your granny.dll is my guess. Take a look on the previous page. I think there was a link there.
Never start a fight you can win.
|

Roc Wieler
Tribal Liberation Force Minmatar Republic
164
|
Posted - 2012.06.26 12:40:00 -
[8] - Quote
Xenuria wrote:
DON'T BE THAT GUY
The guy who sits back and waits for OTHERS to do **** for you.
Open up the .black files in notepage+ and figure it out.
God...
How's that working out for you? Find anyone to do your 3D work for you for isk yet? Blatantly hypocritical, but hey, look at my face, it's not surprised, yet mildy amused that you fail to see this in yourself.
Moving on.
Yes, the structure is a little different (I may have to redo my first video on Triexporter now), but I'm pleased really. They've cleaned up the folder structures, made things easier to understand, and actually made use of all the files. Applying racial textures like the Brutor camo are relatively easy.
I'm really happy that turrets and launchers are finally scaled. I've been rendering them on my Rifter at what is now the "official" size for years. I'm doing it right.
No, I haven't tried the .black files. I just do it by eye. I would be interested in understanding those one day, but they shouldn't stop anyone from playing around in 3D.
Never start a fight you can win.
|

Roc Wieler
Tribal Liberation Force Minmatar Republic
183
|
Posted - 2012.09.05 20:14:00 -
[9] - Quote
So been using the .black to json executable a little bit, and while impressed with the results, not impressed with reading them. I swear I was going blind.
I had one of my team open up the source code and beautify the output. It makes the outputted file about 4x larger, but is very easy to read, which is of great value to me, and hopefully to you.
I've included the Visual Studio .sln file, as well as the code snippet, and the application executable at http://dl.dropbox.com/u/9438804/Eve3D/Black2JsonCK.zip
Please let me know if you implement this into your ongoing build so I can stop hosting the file.
Thanks, Roc Never start a fight you can win.
|

Roc Wieler
Tribal Liberation Force Minmatar Republic
208
|
Posted - 2013.02.15 16:00:00 -
[10] - Quote
Nathan WAKE wrote:Hi all, What do you guys use ?
Like AlleyKat said, Crazybump is good. I used to use it. Then I found ShaderMap and never looked back. Never start a fight you can win.
|
|

Roc Wieler
Tribal Liberation Force Minmatar Republic
208
|
Posted - 2013.02.15 16:01:00 -
[11] - Quote
AzAkiR NaLDa wrote:I find the bump map tools not as good as using the source ccp created. It is hard to define from a diffuse map what should go up and what should go down. This is my opinion though :]
For this ship fun in 3D, I use the CCP normal maps. For any other 3D work I do, I'm usually creating the normal maps myself so having a good tool for this is essential.
Never start a fight you can win.
|

Roc Wieler
Tribal Liberation Force Minmatar Republic
208
|
Posted - 2013.02.15 16:03:00 -
[12] - Quote
Theo Samaritan wrote:Hello folks.
So, I've been doing the same thing as you lot for almost three years in private, as I work on a big EVE Machinima. I've helped Roc Wieler off and on in recent months as well, which he'll happily attest to.
While I am a C4D user, texture theory is texture theory and yes, we've had a lot of good conversations lately and your insights have helped me immensely. It's just one more thing I like about community.
Never start a fight you can win.
|

Roc Wieler
Tribal Liberation Force Minmatar Republic
210
|
Posted - 2013.02.17 13:04:00 -
[13] - Quote
Still trying to extract the Minmatar HQ. Can't seem to get a basic room. I can get furniture, fixtures, TV, etc, but can't get the floor, ceiling... there was some modelling issues previously that still seem present.
If anyone has some time today, it would be appreciated. Otherwise, I'm just going to model my own tomorrow and be done with it.
Thanks. Never start a fight you can win.
|

Roc Wieler
Stay Frosty.
242
|
Posted - 2013.12.18 02:26:00 -
[14] - Quote
Hey everyone, been a while.
Just upgraded a new system. Installed the above. Unzipped the granny.dll, put it in the same folder as triexporter.exe.
TriExporter runs fine, set the EVE folder, just like always. Double click on a .gr2 file and the "Program is no longer responding" message appears every single time.
Been driving me nuts for hours now. Any ideas?
Never start a fight you can win.
|

Roc Wieler
Stay Frosty.
242
|
Posted - 2013.12.18 04:23:00 -
[15] - Quote
So I tried the granny.dll from my Eve Online in C4D series. Worked just fine.
Guess there's a difference somewhere. Problem solved. Really want to commend those giving tutorials here. Very good stuff. I always learn something new.
Let me work on a pic or animation tomorrow to show progress. Never start a fight you can win.
|

Roc Wieler
Stay Frosty.
242
|
Posted - 2013.12.20 18:06:00 -
[16] - Quote
Ok, recent work:
http://rocwieler.com/2013/12/20/new-rig-recipe/
Has a flat image and a 30 second animation.
Every texture is 100% from ingame. Refined and rendered in C4D. My style is a little more grunge, a little less shine. The New Eden I know is a dark, harsh place.
Will be continuing my Eve Online in C4D series in 2014. Never start a fight you can win.
|
|
|
|